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Time |
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QuickInfo Specifies how long the stimulus is to remain on the screen in milliseconds, OR tells DirectRT to wait for a specified input event (e.g., keypress, mouseclick, joystick event, microphone input, TTL signal). Values The Time column can be used to specify 1) a stimulus duration in milliseconds or 2) that a response is required (see below). Details Specifying a Stimulus Duration Enter any integer value to specify the number of milliseconds for which the stimulus will be displayed. E.g., in the following example, the stimulus "stim1" would be displayed for 500 milliseconds before the next stimulus were displayed.
Advanced Hint: You can create a "Compound-Screen" by using a Time value of 0 for the current stimulus and a Clear (see Loc) value of 0 for the next stimulus. Using a time value of 0 tells DirectRT that you don't want to display the stimulus alone. DirectRT will then take the next stimulus and put it on the SAME screen for display at the same time (i.e., with no delay in between). Just make sure you don't request a clear screen for the next stimulus! In fact, you can place as many stimuli on a single screen at one time as you like using this method. Note about sound files: Sound files are always played to their completion. For sound files, the stimulus presentation time represents the number of milliseconds that DirectRT should wait after starting the sound before presenting the next stimulus. For example, if you wanted to play three sound files, each starting one second after the other, then you would use a time value of "1000" for each. To have them all play simultaneously, you would use a value of "0" for each. Note: When playing multiple sound files "simultaneously", DirectRT will start each sound sequentially with as little delay as possible given your system's processing capabilities. Specifying that a Response is Required In addition to specifying the duration of a stimulus, you can use the Time column to indicate that a response is expected before continuing. The kinds of responses you can request are: KeyPresses, MouseClicks, and Discrete JoyStick Motions Request a short open ended response Record a voice response and reaction time via the microphone Record continuous joystick movement for a specified duration Wait for TTL signal from an external device (version 2002.3 and later) Collect multiple response times per trial Record KeyRelease time in addition to subsequent KeyPress time Require Correct Response (e.g., IAT) Response Feedback (display subject's response on screen) KeyPresses, MouseClicks, and Discrete JoyStick Motions Enter "RT:" followed by any number of valid key, mouse or joystick codes (see below). In the following example, the stimulus "Stim1" would be displayed and then DirectRT would wait for a response which in this case could be ANY key.
In the next case, DirectRT would continue only if the subject hit the "Z" key (code 44) or the "/" key (code 53). See the codes table below for allowing specific responses. You can list as many codes as you like.
Hint: When assessing response accuracy, the first key code defines the "correct" response. If the key pressed by the subject is any of the other keys allowed the "Correct" column in the data file will read "false". In addition to the specific key codes, other allowable keypress events are:
Common Key Codes
Less Popular But Still Loved
Joystick & Mouse Codes
Note about mouse codes: You may choose to have subjects respond with mouse clicks rather than key presses. This can easily be done with the mouse codes above. Note that you will not see the mouse cursor. See also Using Key Codes in the Time Column. See also: MinMax settings for options involving automatic continuation, fixed stimulus display intervals with an RT, clearing the stimulus before a response has occurred, allowing no response as an option, etc. Other Response Methods and Features In addition to the traditional codes, DirectRT provides a number of other response methods and features. Since a number of these methods involve rather lengthy explanations, we will refer you to an illustrative sample for each one that fully explains the feature and simultaneously provides a concrete demonstration. Request a short open ended response Record a voice response and reaction time via the microphone Record continuous joystick movement for a specified duration Wait for TTL signal from an external device Collect multiple response times per trial Record KeyRelease time in addition to subsequent KeyPress time Require correct response (e.g., IAT) Response feedback (display subject's response on screen) |